This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.