This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the slow strength of the rift's pulses by 15%.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 300.
Increase the radius of Royal Presence's Poison aura by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 300 for each enemy hit with Fireball.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 3s.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.