This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 12% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 500-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 500-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 500-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce your damage taken by 20% while Prowl is active.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 8% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 500-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 12%.
Generate 2 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 500-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 500-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 100-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 12%.
Generate 2 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 10 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 12% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 18% while Stasis Field is active.
Generate 6% Ultimate charge after getting an Elimination.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 4 Ammo every 2s.
Generate 75 Energy after getting an Elimination.
Increase your Reload Speed by 30% while Stealth is active.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the maximum inaccuracy of your Pistol by 16%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Generate 4 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.