This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Increase your maximum Health by 250.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Heal for 70 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Increase your maximum Health by 250.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Heal for 70 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Increase your maximum Health by 250.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Heal for 70 after using Pounce.
Pounce Executes targets at or below 35% Health.