This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your Reload Speed by 21%.
Heal for 400 after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 28%.
Reduce the Cooldown of Ignition by 1.2s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 28%.
Reduce the Cooldown of Ignition by 1.2s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 1.2s.
Heal for 300 after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 450.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 450 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 28%.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your Reload Speed by 14%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 300.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Heal for 450 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 300.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Heal for 450 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 300.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Heal for 450 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 28%.
Reduce the Cooldown of Ignition by 1.2s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 300.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 1.2s.
Heal for 300 after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 450.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your maximum Ammo by 5.
Generate 10 Ammo after activating Warder's Field.
Increase your Reload Speed by 12% while Earthen Guard is active.
Increase your maximum Health by 150.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 28%.
Reduce the Cooldown of Ignition by 1.2s.
Increase your Ultimate charge rate by 60%.