This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 2.5s.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 8.
Heal for 150 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 8.
Heal for 150 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 8.
Heal for 150 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 8.
Heal for 150 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 8.
Heal for 150 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.