This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 100.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 450.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 50.
Generate 2% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Reduce the Cooldown of Barricade by 0.8s.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 50.
Generate 2% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 5%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 100 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 3s.
Increase your maximum Health by 50
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Allies being Healed by Moonlight take 15% reduced damage.