This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Ice Block by 2.5s.
Increase maximum Health by 120.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the duration of Barricade by 1.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the duration of Barricade by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the duration of Barricade by 1.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.