This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Reduce damage taken by 9% while using Hustle.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Gain 25% Lifesteal while Overcharge is active.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Gain 25% Lifesteal while Overcharge is active.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Gain 25% Lifesteal while Overcharge is active.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Heal for 210 after activating Blitz Upper.
Gain 5% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for an additional 400 with Nine Lives.
Heal for 160 every 1s while Prowl is active.
Heal for 280 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Reduce damage taken by 9% while using Hustle.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for an additional 400 with Nine Lives.
Heal for 160 every 1s while Prowl is active.
Heal for 280 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for an additional 400 with Nine Lives.
Heal for 160 every 1s while Prowl is active.
Heal for 280 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Regenerate 120 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Heal for 400 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.