This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
You gain 15% Lifesteal against your Retribution target.
Generate 3 Ammo after activating In Pursuit.
Increase your Reload Speed by 10%.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
You gain 15% Lifesteal against your Retribution target.
Generate 3 Ammo after activating In Pursuit.
Increase your Reload Speed by 10%.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase the damage you deal to your Retribution target by 25%.