This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 150 after activating Impasse.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 150 after activating Impasse.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 150 after activating Impasse.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Increase the radius of Pyre Strike by 50%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Increase the radius of Pyre Strike by 50%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase your maximum Health by 200.
Increase your maximum Moonlight capacity by 8%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase your maximum Health by 200.
Increase your maximum Moonlight capacity by 8%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 5%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 5%.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 24% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Increase your maximum Health by 50.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 24% while Shadow Travel is active.