This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 200 after using Presence.
Gain 10% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 200 after using Presence.
Gain 10% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 200 after using Presence.
Gain 10% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 200 after using Presence.
Gain 10% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
Increase the duration of Emitter by 1s.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 84 every 1s while Earthen Guard is active.
Generate 2 Ammo after activating Earthen Guard.
Increase your maximum Health by 450.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 300 after activating Impasse.
Increase the Health of Impasse by 500.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 112 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 300 after activating Impasse.
Increase the Health of Impasse by 500.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 112 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 300 after activating Impasse.
Increase the Health of Impasse by 500.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 112 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 300 after activating Impasse.
Increase the Health of Impasse by 500.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 112 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.