This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Projectile Speed of Gourd by 40%.
Reduce the Cooldown of Gourd by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 12%.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 12%.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 12%.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Projectile Speed of Gourd by 40%.
Reduce the Cooldown of Gourd by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 100.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 10% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.