This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 20% after getting an Elimination.
Activating Fire Bomb heals you for 100 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 120.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 1.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Increase your maximum Health by 150.
Heal for 150 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after activating Nether Step.
Hitting a player with Revolver Heals you for 30.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 6%.
Increase your maximum Ammo by 15.
Increase your maximum Health by 450.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Increase your Healing received by 12% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Increase your maximum Health by 750.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase the leap distance of Shatterfall by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 200 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase the duration of FrostFire Glide by 0.5s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit by Calamity Blast.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 200 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase the duration of FrostFire Glide by 0.5s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 20%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Increase your maximum Health by 750.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase the leap distance of Shatterfall by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 200 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase the duration of FrostFire Glide by 0.5s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 800
Increase the Abyssal Rift's pulse area of effect by 12%.
Gain a 150 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase your maximum Health by 450.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.