This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heroic Leap by 2s.
Increase your Movement Speed by 14% for 5s after getting a Killing Blow or Elimination.
Increase your Reload Speed by 7%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 4s.
Increase the jump strength of Heroic Leap by 20%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 120.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase your Movement Speed by 40% for 2s after being hit while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase your maximum Health by 200.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -200 explosive damage done.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase the range of Oppressor Mine beams by 60%.
Increase your maximum Health by 50.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Heal for 30% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 10% Energy after falling to or below 50% Health.
Heal for 200 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Heal for 260 after using Grumpy Bomb.
Heal for 75 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 2.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.