This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase your maximum Health by 150.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 10% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 10% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Reduce the Cooldown of Hidden by 4s.
Increase the duration of Hidden by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.