This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Gain 9% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce scope-in and scope-out time by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Reduce scope-in and scope-out time by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.