This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 1.5s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the distance traveled by Explosive Dodge by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 40% after getting an Elimination.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your maximum Health by 200.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 5%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 375.
Increase your maximum Health by 100.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 40%.
Each Soul Fragment gathered Heals you for 15.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 450.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the duration of Dimensional Link by 3.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your Healing received by 8% while at or below 50% Health.
Increase your Movement Speed by 16%.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 375.
Increase your maximum Health by 100.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Heal for 500 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Generate 1 Ammo after activating Earthen Guard.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase the distance traveled by Explosive Dodge by 5%.
(223153) Increase the pull strength of Grappling Hook by 20%.
Increase your maximum Health by 200.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase your Movement Speed by 11% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 0.6s.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your maximum Health by 150.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.