This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Increase your Reload Speed by 5%.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Increase your Reload Speed by 5%.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Increase your Reload Speed by 5%.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Increase your Reload Speed by 5%.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1.5s.
Increase your Movement Speed by 30% while Dimensional Link is active.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.