This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Gain a 100-Health Shield after getting an Elimination.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal the target of your Protection for 375.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Gain a 100-Health Shield after getting an Elimination.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal the target of your Protection for 375.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Crouching Tigron by 0.6s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 3s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Crouching Tigron by 0.6s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 3s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Crouching Tigron by 0.6s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 3s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase your maximum Health by 100.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Crouching Tigron by 0.6s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 3s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Gain a 100-Health Shield after getting an Elimination.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal the target of your Protection for 375.
Increase the damage done by allies by 10% while they are Shielded by Protection.