This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase your maximum Health by 100.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase your maximum Health by 100.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Increase the duration of Emitter by 1s.
Reduce your damage taken by 12% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal 180 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 200.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 50.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 5%.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 60%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Health by 200.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 50 for each shot hit while using In Pursuit.
Decrease your damage taken by 24% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 6%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase your maximum Health by 100.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.