This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 65% of the damage dealt by Shatter.
Generate 2 Ammo after activating Illusion.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 140.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 65% of the damage dealt by Shatter.
Generate 2 Ammo after activating Illusion.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 65% of the damage dealt by Shatter.
Generate 2 Ammo after activating Illusion.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 0.6s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 50 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Increase your maximum Health by 250.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 3s.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 140.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 65% of the damage dealt by Shatter.
Generate 2 Ammo after activating Illusion.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase allies and decrease enemies' Movement Speed by 7% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Increase the pull strength of Royal Presence's chain grab by 40%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 50 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Increase your maximum Health by 250.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 1s.
Increase your maximum Health by 150.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase your maximum Health by 200.
Heal for 30 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 140.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.