This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fireball by 1.8s.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your maximum Ammo by 75.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the range at which you can use Void Grip by 10%.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the range at which you can use Void Grip by 10%.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Increase the area that Flare will Reveal enemies by 10%.
Generate 60 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fireball by 1.8s.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your maximum Ammo by 75.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 32% while Rune of Travel is active.
Gain 20% Lifesteal while Overcharge is active.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 100 after using Presence.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 32% while Rune of Travel is active.
Gain 20% Lifesteal while Overcharge is active.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase your Movement Speed by 7% for 5s after getting a Killing Blow or Elimination.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 12%.
Heal for 160 after hitting at least one enemy with Skewer.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 0.5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase the Movement Speed boost of Agility by 20%.
Increase your jump height by 100% while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 10% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 32% while Rune of Travel is active.
Gain 20% Lifesteal while Overcharge is active.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase the travel distance of Advance by 21%.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.