This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 25% while at or below 50% Health.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 225.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 160 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Increase your maximum Health by 100.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 50%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 50%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the Health of Siege Shield by 500.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 40 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 20%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Heal for 400 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the maximum inaccuracy of your Pistol by 24%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 20%.
Increase your maximum Health by 300.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 32%.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 20%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 32%.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 20%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 32%.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after using Pounce.
Reduce the Cooldown of Pounce by 1s.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 40 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.