This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 14%.
Generate 2 Ammo after activating Soar.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 4.8s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 10% while Stellar Wind is active.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Heal for 200 every 1s while using Void Grip.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 8% while using Shield.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Wings of Wrath by 20%.
Increase the radius of Pyre Strike by 10%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 8% while using Shield.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 7% Ultimate charge after activating Dash once every -24s.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Increase the duration of Rune of Travel by 5s.
Gain 10% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Ammo by 1.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Heal for 20% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 6% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 12%.
Heal for 100 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 5%.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Heal for 150 after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Wings of Wrath by 20%.
Increase the radius of Pyre Strike by 10%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 12%.
Heal for 100 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.