This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce the Cooldown of Rapid Shot by 2.4s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Increase your Movement Speed by 3%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Gain 5% Movement Speed for 3s after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.
Increase your maximum Ammo by 2.
Decrease the rate of Wrath decay by 50%.
Increase your maximum Health by 150.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the Health of your Bulwark by 1000.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 300.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
Every Soul Charge you detonate generates 2 Ammo.
Increase your Ultimate charge rate by 35%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 300.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 200 over the duration of Ghost Walk.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 50%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.
Increase your maximum Ammo by 2.
Decrease the rate of Wrath decay by 50%.
Increase your maximum Health by 150.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase your maximum Health by 300.
Increase the slow strength of the rift's pulses by 20%.
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the radius of Royal Presence's Poison aura by 40%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.
Increase your maximum Ammo by 2.
Decrease the rate of Wrath decay by 50%.
Increase your maximum Health by 150.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase your maximum Ammo by 6.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase your maximum Ammo by 6.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase your maximum Ammo by 6.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase your maximum Ammo by 6.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase your maximum Ammo by 6.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum Health by 150.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Increase the range of Vine by 10%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Increase your Healing received by 15% while at or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)