This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Increase the Mana generation of Frost Bomb by 30%.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase your maximum Health by 50.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while Stasis Field is active.
Increase your maximum Health by 300.
Second Chance sends you 0.8s further into the past.
Reduce the Cooldown of Second Chance by 1.5s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1.5s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Heal for 100 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 450.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 15 Ammo after activating Shadow Step.
Heal for 200 after activating Shadow Step.
Heal for 80 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Heal for 100 after activating Nullify.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 225.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 1.
Gain 10% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 5%.
Increase your Reload Speed by 24% while Earthen Guard is active.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.