This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 140 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 50% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 150.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Heal for 100 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Generate 20 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Heal for 100 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Generate 20 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the travel distance of Advance by 7%.
Heal for 100 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the travel distance of Advance by 7%.
Heal for 100 every 1s while Emitter is active.
Heal 240 health for each player hit by Missile Launcher.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 150.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Increase your maximum Health by 150.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Increase your maximum Health by 150.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Increase your maximum Health by 150.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Increase your maximum Health by 150.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Heal for 100 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Generate 20 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Heal for 100 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Generate 20 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Heal for 100 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Generate 20 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Gain a 200-Health Shield after getting an Elimination.
Increase your maximum Health by 750.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 35% for 3s after hitting an enemy with War.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 180 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.2s.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Reduce the cooldown of Rune of Travel by 1s.
Increase your Movement Speed by 32% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 50% for 3s after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.