This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase Luna's Health by 675.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's deploy range by 100%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6 Ammo after using Lunar Leap.
Increase Luna's deploy range by 100%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 4s after using Blink.
Increase maximum Health by 90.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.6500000000000001s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 24%.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 200.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 18%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Generate 4 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 8%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6 Ammo after using Lunar Leap.
Increase Luna's deploy range by 100%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6 Ammo after using Lunar Leap.
Increase Luna's deploy range by 100%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduces the Cooldown of Weightless by 1.2s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 18%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase the Health of Impasse by 1000.
Increase your maximum Health by 450.
Generate 3 Ammo after activating Earthen Guard.
Heal for 44 every 1s while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.