This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Increase your maximum Ammo by 10%.
Increase your maximum Health by 200.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase the travel distance of Advance by 7%.
Increase the duration of Emitter by 3s.
Heal for 250 every 1s while Emitter is active.