This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the Health of each of your Illusions by 400.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Gain 10% Lifesteal.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 8%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your damage taken by 5% for 3s after activating Flutter.
Heal for 225 every 1s while standing in Dead Zone.
Increase the duration of Dead Zone by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield after activating Nullify.
Heal for 150 after activating Recharge.
Increase your maximum Health by 600.
Heal the target of your Protection for 225.
Reduce the Cooldown of Nullify by 5s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the Health of each of your Illusions by 400.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 8%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Heal for 50 when you use Envelop.
Reduce the Cooldown of Envelop by 0.6s.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Heal for 60 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 80%.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.