This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Reduce your damage taken by 6% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Whirl.
Increase your maximum Ammo by 4.
Increase the travel distance of Whirl by 16%.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.