This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Increase your maximum Health by 50.
Increase the Health of each of your Illusions by 300.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 7%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Heal for 150 after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Increase your maximum acid capacity by 8%.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 20%.
Heal for 150 after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Increase your maximum acid capacity by 8%.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 10%.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 5% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Pounce by 0.5s.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Increase your maximum Ammo by 15.
Generate 5 Ammo after activating Shadow Step.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 225.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.