This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Increase the Health of Barricade by 600.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 20% faster.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 24%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 50% after getting an Elimination.
Activating Fire Bomb heals you for 300 over 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.