This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Reduce the Cooldown of Emitter by 5s.
Heal for 80 after activating Advance.
Heal 240 health for each player hit by Missile Launcher.