This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1.2s.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 200 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Every Soul Charge you detonate generates 3 Ammo.
Increase the Healing done by Rend Soul by 24%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Every Soul Charge you detonate generates 3 Ammo.
Increase the Healing done by Rend Soul by 24%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Increase your maximum Health by 200.
Heal for 30 for each Sticky Bomb you Detonate.
Heal for 300 for each enemy hit with Poppy Bomb.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 480 after hitting at least one enemy with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase the Movement Speed boost of Agility by 8%.
Heal for 200 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.