This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Generate 2 Ammo after using Seedling.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Slither by 1.2s.
Increase the travel distance of Slither by 30%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 2s.
Gain a 100-Health Shield after activating Nullify.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Generate 75 Ammo after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Advance.
Generate 15 Ammo after using Advance.
Increase your maximum Health by 450.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Increase the range of Vine by 20%.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 16%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for an additional 400 after activating Battle Shout.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 12 Ammo after activating Battle Shout.
Heal for 50 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 100 Ammo after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Increase your Reload Speed by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Gain 16% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce the Cooldown of Warder's Field by 3s.
Heal for 112 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.