This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase your maximum Health by 150.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Heal for 210 for each enemy hit with Reckoning.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.