This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Heal for 70 for each enemy hit with Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Increase your maximum Health by 750.
Heal for 150 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Generate 2 Ammo for the target of your Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.