This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Health by 200.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Health by 200.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 450.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the travel distance of Charge by 45%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 450.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the travel distance of Charge by 45%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 450.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the travel distance of Charge by 45%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of Hidden by 3s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase your maximum Health by 200.
Generate 30 Energy after getting an Elimination.
Heal for 300 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Health by 200.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 14%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 14%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Health by 200.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Heal for 45 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 14%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.