This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 40%.
Reduce the cast time of Shadow Travel by 20%.
Increase your Ultimate charge rate by 7%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit with Reckoning.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Heal for 150 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.