This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Emitter by 2s.
Increase your maximum Health by 450.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Emitter by 2s.
Increase your maximum Health by 450.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase your maximum Health by 200.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.