This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 150.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Generate 12 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.