This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 1s.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 1s.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Activating Dodge Roll heals you for 375.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 3s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Heal for 400 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 1s.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Activating Dodge Roll heals you for 375.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 3s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 3s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 3s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 3s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 30%.
Heal for 300 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your Ammo regeneration speed by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Heal for 400 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 3s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Increase the Projectile Speed of Gourd by 20%.
Gain a 150-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Increase your Movement Speed by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Heal for 300 over the duration of Ghost Walk.
Increase your maximum Ammo by 10%.
Increase your Ammo regeneration speed by 36%.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)