This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Health of Dead Ringer by 300hp.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Ultimate charge rate by 9%.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 5% while at or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 5% while at or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 200 for each enemy hit by Broadside.
Gain a 300-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 20 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's Health by 675.
Increase Luna's deploy range by 60%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 200 after exiting a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 200 for each enemy hit by Broadside.
Gain a 300-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Heal for 70 after activating Blitz Upper.
Increase the Knockback of Blitz Upper by 30%
Gain 15% Lifesteal while Overcharge is active.
Gain 40% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Health of Dead Ringer by 300hp.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Ultimate charge rate by 9%.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 10%.
Increase your Movement Speed while firing by 10%.
Increase the travel distance of Advance by 14%.
Increase your maximum Health by 750.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Increase your Movement Speed by 14% while Out of Combat.
Increase the Health of each of your Illusions by 300.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 20% while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 20 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's Health by 675.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 25% Energy after earning a Killing Blow with Skewer.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 10.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Gain 7% Lifesteal while in Dragon Stance.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 15.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Gain 7% Lifesteal while in Dragon Stance.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 15.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Gain 7% Lifesteal while in Dragon Stance.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 15.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase the Movement Speed boost of Agility by 4%.
Heal for 120 after activating Shadow Step.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Health by 250.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.