This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 750.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 over the duration of Scamper.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Activating Transporter generates 12 Ammo.
Increase the range of Oppressor Mine beams by 20%.
Reduce scope-in and scope-out time by 40%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 over the duration of Scamper.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Rend Soul by 0.35s.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 200 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Rend Soul by 0.35s.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 200 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 over the duration of Scamper.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Activating Transporter generates 12 Ammo.
Increase the range of Oppressor Mine beams by 20%.
Reduce scope-in and scope-out time by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 over the duration of Scamper.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.