This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the cast time of Shadow Travel by 50%.
Heal for 250 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the cast time of Shadow Travel by 50%.
Heal for 250 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Increase your Movement Speed while firing by 5%.
Heal for 50 every 1s while Emitter is active.
Increase your maximum Health by 750.
Reduce the Cooldown of Emitter by 5s.