This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Movement Speed by 8% for 2s after using Vine.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Ammo by 15.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Ammo by 15.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 750.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase your Movement Speed while using Ghost Walk by 20%.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 450.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Movement Speed by 8% for 2s after using Vine.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Ammo by 15.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Increase the Health of Barricade by 400.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Ammo by 15.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Increase the Health of Barricade by 400.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Ammo by 30.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 0.6s.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Reduce your active Cooldowns by 2s after getting an Elimination.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Heal for 26% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 32% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.