This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Decrease your damage taken by 18% while using In Pursuit.
Heal for 75 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase your maximum Ammo by 8.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.