This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 2.4s.
Generate 1 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Heal for 200 after hitting an enemy with Shoulder Bash.
Gain 50% Lifesteal.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 320 after activating Advance.
Increase the travel distance of Advance by 35%.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Gain 4% Lifesteal.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 320 after activating Advance.
Increase the travel distance of Advance by 35%.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 200.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 4% Lifesteal.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce the Cooldown of Battle Shout by 2.4s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 4s after being Healed.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Regenerate 6 Ammo every 1s while using Nullify.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 320 after activating Advance.
Increase the travel distance of Advance by 35%.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 50% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal for 320 after activating Advance.
Increase the travel distance of Advance by 35%.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.